![]() They produce a lot of damage but a lot of heat too, and you must be careful in firing too many of them in a single salvo (firing 4 ER PPCs will shut down you 'mech, no matter what how many heat sinks you have). STANDARD/ER PPCS: Particle Projection Cannons. Both Inner Sphere and Clans have the full range of Pulse Lasers (Large, Medium and Small), though the IS lasers have a much shorter range. Pulse Lasers need a slightly longer recharge time than normal lasers. A Pulse Laser's beam lasts for 3/4 seconds and during this period everything hit by a Pulse beam will recieve damage, though it will be very light. PULSE LASERS: unlike standard lasers, which fires a single beam of light, pulse lasers fire multiple light beams in quick succession this makes the Pulse Lasers more accurate than any other energy weapon currently deployed, though they produce more heat and do less damage. Larger is the caliber, longer will be the range and greater will be the damage allocated and heat generated. Inner Sphere has access to all kind of standard lasers (Large, Medium, Small), but only to the ER version of the Large Laser Clans haven't standard lasers, as all lasers they have are at least ER variants. Laser beams are the faster "projectile" in the game, and require little or not care about "lag fire" from the MechWarrior. The ER (Extended Range) version of the standard lasers increase the maximum range, at cost of more heat produced per shot. Heavier is the laser, longer is this period. ENERGY WEAPONS- STANDARD/ER LASERS: normal lasers fire a single beam of coherent light, and the must recharge. They include alternative type of armors, heat sinks and EW (Electronic Warfare) suites. + Equipment: this category contains the larger variety of accessories a 'Mech can mount. Damage is spread among the whole target, and not concentrated like other weapons. Missiles are explosive, and they produce moderate amounts of heat. + Missile weapons: like balistic weapons they use ammunitions, and each launcher fire a specified number of missiles in a single salvo. Lighter models have a longer range but less firepower heavier models have more firepower than range, and carries less ammo. They do not produce large amounts of heat, but are bulky and weight a lot. + Balistic weapons: these weapons must be fed by ammunition: this limits the times the weapon can be fired, and ammunitions explode when struck by weapon fire. Range are firepower increases in proportion. This advantage is balanced by the large amounts of waste heat that they produce: the only way to dissipate this heat is to mount extra heat sinks, which compensates for their relatively light mass and compactness. + Energy weapons: energy weapons uses massive amounts of electricty produced by the 'Mech's reactor, and they can be fired without ammunition problems. Remember that Clan equipment tend to be lighter, less bulkier and more powerful (damage, heat generated and range) than their Inner Sphere counterparts. ********************* 3-WEAPONS TECHNOLOGY ********************* Before the description of every single weapon and equipment, here is a brief description of the categories. After this stunning success the Star League officers deciced to kill an entire Clan: once again the Jaguars were overunned by the League forces, and only small parts of the former Jaguar Touman reamins, operating in separate units on various planets in Clan space, especially on Tranquill. Codenamed BirdDog this campaign was planned as a years-long campaign, but incredibly took only few months to repel the Jagaurs. The reformed Star League planned a massive campaign to drive the Smoke Jagaurs from the Inner Sphere. ****************** 2-HISTORY BRIEFING ****************** After Comstar won on Tukayyid in 3052, freeing the Inner Sphere from the Clan threat for 15 years, all Great Houses united under the flag of a new Star League, with the task of defeating the Clans and driving them away from the Inner Sphere. ![]() ![]() As I'm writing three walkthroughs at once (MW2, MW2:GBL and MW2:Mercs), only few sections are online for now. How to Costumize a 'Mech, General Tactics and Operation 1 (walkthrough) Completed. I hope that in one week I'll be able to play it. Still no sign of MW4, though it is possible that distribution is beginning. Table of Contents 1-Update History 2-History Briefing 3-Weapons Briefing 4-'Mechs Briefing 5-Vehicles Briefing 6-How to costumize a 'Mech 7-General Tactics 8-Multiplayer Tactics 9-Instant Action 10-Walkthrough 11-Credits and misc **************** 1-UPDATE HISTORY **************** -version 2.X.
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